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static void | Add (Vector3D *pOut, const Vector3D *pIn1, const Vector3D *pIn2) |
| 加算
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static Vector3D & | Sub (Vector3D &o, const Vector3D &in1, const Vector3D &in2) |
| 減算
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static float | Length (const Vector3D &in) |
| 長さ
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static float | LengthSq (const Vector3D &in) |
| 長さの二乗
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static float | Dot (const Vector3D &in1, const Vector3D &in2) |
| 内積
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static void | Normal (Vector3D &o, const Vector3D &in) |
| 単位ベクトル
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static Vector3D & | Cross (Vector3D &o, const Vector3D &in1, const Vector3D &in2) |
| 外積 [詳解]
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static Vector3D & | Transform (Vector3D &o, const Vector3D &in, const Matrix43 &mat) |
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static Vector3D & | Transform (Vector3D &o, const Vector3D &in, const Matrix44 &mat) |
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